Seasons after Fall Review
With a wonderful painted aesethic and a focus on adventure and exploration, the lovingly handcrafted Seasons after Fall is an engrossing, season-bending journey suitable for the whole family.
Ever wished you could get rid of those freezing winters, or forever surround yourself with the warm hues of autumn? Seasons after Fall might be a dream come true; you’ll play as a fox who can change season at will.
The playful fox
In Seasons after Fall you’ll play as an intangible spirit who possesses the body of a fox in order to journey around the surrounding forest, which is falling to ruin and devoid of wildlife. You’ll meet the four Guardians of the forest, each of whom has dominion over a season, and soon granting you the power to summon their respective season at will.
Seasons after Fall doesn’t follow convention of having enemies or dangers hindering your progress — there are no baddies to kill, and no way of dying. Seasons after Fall keeps the emphasis squarely on exploring the forest and letting you figure out the puzzles in your path.
Instead, progress is dependent on clever use of the seasons and how they affect the environment around you. The chill of winter can freeze lakes or geysers to create new platforms, whereas the refreshing spring rain can help trees grow; manipulating the seasons is key to forming new paths and reaching new areas.
Each season completely affects the appearance of the world around you. Autumn forests are bathed in a turbulent sea of orange and brown, while switching to the summer fills the landscape with vibrant green flora. The world of Seasons after Fall is beautiful with a painterly appearance, and continues to look fantastic across its variety of areas to explore.
a serene adventure
Don’t be fooled by Seasons after Fall‘s child-friendly approach of having a foeless adventure, either; the game manages to be engaging and exciting, with plenty of satisfaction to be had whenever you figure out how to get past some of the trickier sections to puzzle out.
As far as platforming goes, Seasons after Fall is fairly straightforward — you won’t really struggle with complex jumping sections. While there are your typical platformer staples such as floating rocks moving back and forth, the lack of death and danger means that a missed jump or accidental fall simply means a few seconds of backtracking.
Instead, progress is slowed by puzzles in your path — cliffs that seem unreachable, areas seemingly too high or low to be of use. Creative use of season switching is often required to progress as you move further through the game; you may need to call on the summer heat to encourage plants to eject fluid and raising the local water level, before using winter to freeze the high waters, giving you a new path to cross.
While the adventure isn’t long, an average gamer should clock up around five to ten hours of playtime, with younger players and achievement hunters taking a fair bit longer.