First Look: SMASH+GRABWe lead gangs, loot stores and break faces in SMASH+GRAB’s closed beta
Breaking into stores, looting goods and scoring cold hard cash — that’s the name of the game in SMASH+GRAB, the upcoming team-based PVP lootfest from United Front.
Grab your backpack, get your nailgun ready, and call up your crew; SMASH+GRAB pits you and your gang of destructive crazies against the world. In this PVP focused game your goal is simple: get as much ill-gotten loot as possible.
The premise of SMASH+GRAB is fairly simple: You team up with two other players in 3v3 matches with the intention of racking up a cool $50,000 in stolen goods before the opposing trio.
There are a number of gang leaders to choose from, each with their own abilities and specialisations — some are better at support, dropping area healing effects and disabling enemies, while others are strongest in quickly taking down specific foes or straight-up brawling.
You’re also able to choose and customise your lieutenant, your second-in-command who has their own unique abilities and talent tree, as well as the general style for your crew, whether they specialise in looting, keeping their boss (that’s you!) safe, or if they excel at fighting as a group.
All of these characters are AI controlled and follow your lead. If you’re looting a store, your crew will assist; break off for an assault and they’ll happily follow. Each player has their own crew, so fighting between teams often ends up with a screen full of characters duking it out.
Matches are fairly straightforward — you can run around and break into stores, looting money and grabbing gear that can be used for better fighting. Each match is divided into blocks of time, and as matches progress new stores become available for looting, meaning more money up for grabs as well as better weaponry.
SMASH+GRAB currently has two different modes; Ransack focuses on breaking into stores and stealing their goods as the primary method of hitting the $50,000 goal, whereas Strongbox has the action centered around a heavy lockbox that, when successfully carried to your base, grants you $10,000 towards victory.
SMASH+GRAB uses a simple crafting system that, while poorly explained in game, isn’t too difficult to figure out. Each weapon you can equip is able to be modified in one of two ways once you’ve collected the necessary components from stores; once modded, weapons become much more powerful thanks to the extra effects, which can range from freezing or stunning opponents, to causing bleeding over time or stunting any incoming healing.
I was very skeptical about SMASH+GRAB and expected yet another dull, free-to-play title that would end up feeling shallow and uninteresting; surprisingly, that didn’t turn out the case at all. While far from perfect so far, the gameplay here manages to hit that “just one more match” quality… or perhaps, just one more store.
Keep an eye on SMASH+GRAB over at the official website.