First impressions: Destiny 2
Starting Destiny 2 a good couple of days before everyone else, we’ve had a lot of time to get our first impressions. While the world catches up, let’s talk about our thoughts so far.
From the first steps into the game, Destiny 2 feels like a warm hug from an aunt you haven’t seen in a while. Players who have ventured through the original can import their characters, and will be remembered for their various deeds — Lord Shaxx recognised us as one of Saladin’s iron lords for work done in times past. It’s a nice touch that helps cement the universe as more of a persistent thing, rather than having each title in its own little bubble.
Avoiding spoilers, Destiny 2 revolves around the mysterious Red Legion and its enigmatic leader, Dominus Ghaul. This elite force arrive on Earth, swiftly trapping the Traveler within a device and removing the power of the Light from guardians everywhere, before effortlessly reducing the city to rubble. Your early quest is of course, to find a way to regain power, regroup, and bring the fight to the enemy.
Following the lead from its predecessor, Destiny 2 mostly takes place in a large open world spaces which can be freely roamed around in; impromptu public events, such as invasions or enemy rituals, will pop up from time to time which can be joined as a quick distraction as well as a method of getting quick loot.
The original Destiny only had four people in an instance of an open world space at one time, but Destiny 2 seems to allow for a lot more, helping it feel more alive and dynamic. Having a dozen random guardians band together to take down bosses feels great, too.
Missions are now called adventures, but still follow the same format — within the open world areas you’re able to receive intel about events, and embark on strikes against the enemy, whether they’re progressing the story or just a side-mission to help secure stronger gear.
The missions themselves have a familiar feel, and Destiny veterans will find themselves quickly knowing what to expect as they enter new areas and rediscover old enemies; don’t be fooled though, as the foes you know and love have been learning a few new tricks while they’ve been away.
Mission variety feels solid, and is strong enough to easily keep you chugging through the story to its initial conclusion. One minute you’ll be precariously jumping from one unstable ledge to another high above ground level, the next you’ll be crawling through tight, claustrophobic spaces as you venture ever further into the depths.
There’s a lot more to be said, but we’ll talk about those in our full review, which will come once we’ve fully dominated the upcoming debut raid and fought our way through whatever Destiny 2‘s version of the PVP-centric Trials of Osiris will be. See you soon.